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- WBGames 2.4:
- 1. Games adapt to the screen ratio now [RATIO tooltype].
- 2. Clumsy way to change colors was added [COLORS tooltype]
- 3. WBTetris and WBGames have REVERSE option to reverse
- rotation [Hezu's request] and ADDLEVEL option to
- automatically increase level when some number of rows is
- done.
- 4. Font fo the messages can be set now and games adapt to
- its size [FONT and FONTSIZE].
- 5. Dots on WBTetris and WBColumns fields can be made smaller
- or eliminated completely [_3V_'s request] using DOTS
- option.
- 6. WBGames use NewLook menus by default now. They can be
- switched of by NEWMENUS tooltype. Also, menu layout was
- cleaned up in most games.
- 7. Code of all games is cleaned up and structured.
- 8. WBGames will open on a default public screen if no screen
- was given now.
- 9. MagicWB-styled icons by Tau are added.
- 10. Arrow keys work in WB15 now.
- 12. All warnings/error messages/info are done using
- EasyRequest() now.
- 13. Incomplete redraw bug is fixed in WBBoxMan and WBBoulder.
-
- WBGames 2.3:
- 1. Beta which was given to some people on IRC but was never
- released.
-
- WBGames 2.0:
- 1. Beta which was never released.
- 2. Had gfx scaling which was replaced by two distinct sets
- of gfx in the later versions.
-
- WBGames 1.7:
- 1. New game called WBBoulder is added to the package. It
- is a clone of BoulderDash. Usage and editing of levels
- is similar to WBBoxMan. The Boulder.DAT file contains
- 6 levels only. SOMEBODY, MAKE MORE LEVELS!
- 2. I took the level selection out of WB15. It is not needed
- in there anyway. I also changed "End of Game" message
- in WB15.
- 3. All games are rewritten so that they better adapt to
- different screen and window types.
- 4. I changed several things so that next versions can be
- easily adapted for both 2:1 (640*200) and 1:1 (640*400)
- screens. This capability isn't used yet, but it will be
- used in the next release!
- 5. In both WBBoulder and WBBoxMan the "Level" menu is used
- to browse through the levels, not to set some certain level
- number.
- 6. I changed the icon for WBBoxMan executable.
- 7. My E-Mail address has changed (notice this!).
-
- WBGames 1.6:
- 1. All games were recompiled with the updated C compiler
- 2. Prevoius versions didn't check the height of the window
- title bar. So, if you try to use something like Times 24
- as the title font, old WBGames looked ugly.
- 3. WBGames 1.5 didn't open Topaz 8 font in order to use it.
- I assume that it is always opened anyway, but being nice
- I added OpenFont()/CloseFont() calls ( On other hand, who
- knows, what CBM will come up with... ).
- 4. The look of the games has improved ( Well, it CHANGED. ).
- 5. WBBoxMan now counts number of pushes, not the number of
- arrow movements.
- 6. I added one more tooltype to all of the games: PAUSED.
- It defines if the game will be paused on startup.
- 7. Because of frequent updates, I put the date of the last
- modification in the title bar.
- 8. After I found ASokoban by P.J.Christias I stole couple of
- ideas from it, including the set of the mazes. This set is
- called Sokoban.Dat. Sorry for this, but ASokoban looks so
- nice...
- 9. Manual has improved one more time ( Don't say it is still
- unreadable! ). So, the last version of the manual didn't
- tell you that you can use SHOWNEXT tooltype in the Tetris
- and Columns.
- 10. Number of levels in BoxMan isn't limited anymore. You may
- have hundreds of levels in a single file, if you desire.
- Just remember, that any time when BoxMan can't open the
- level, it will begin the game from the level 1 assuming
- that there are no more levels in this data file.
-
- WBGames 1.5:
- 1. There was a terrible bug in all previous WBGames. It can be
- seen in the old MineSweeper: after you try to resize its
- window, Intuition will update its Close/Zoom/Resize/TopBottom
- gadgets every time you use any menu (even if it is the menu
- of different program). Doesn't look dangerous, does it?
- Nevertheless, this thing is capable of causing gurus and
- screwing up the system.
- 2. WBColumns was starting with the same piece every time you ran
- it. Now it selects the random piece.
- 3. I'm terribly sorry for the random number generator I use.
- The rand() function in my C compiler is extremely bad; it
- causes all those strange mines layouts in MineSweeper and it
- also doesn't mix the pieces in the WB15 enough. In the new
- versions I have improved it a little, but don't expect good
- randomization.
- 4. WBTetris and WBColumns are FASTER now! Yes, level 5 became too
- fast for me and I went to the level 4!
- 5. ONE BIG IMPROVEMENT:
- WBGames are still WB-Games, but now they can be played on ANY
- public screen. You can also change window coordinates, levels
- and field sizes on startup. Read the rest of the manual for
- instructions!
- 6. Another, quite obvious improvement: I have a tradition to add a
- new game to each edition. This time it is BoxMan - the Sokoban
- (a.k.a. Boxxle) clone. Unfortunately, there are only 7 levels
- ready. If you need more - feel free to modify Levels.Dat file.
- Just don't forget to send your masterpiece to me, I also like
- to play this game!
-
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